Jitterbug Animations with Spheres

The jitterbug transformation is conventionally modeled as hinged vectors and rotating triangles. But as the vertices are meant to model sphere centers, I’ve here replaced the vertices of the vector equilibrium (VE) with spheres.

Eight unit-edge-length triangles arranged around a common center as a VE transforming into a close-packed array of twelve spheres surrounding a common nucleus.
Twelve unit-radius spheres close pack around a central nuclear sphere in the shape of the vector equilibrium (VE).

The doubling up of edges at the octahedron phase in the vector model of the jitterbug is represented in the sphere model of the jitterbug by merging and diverging unit-radius spheres. Different views and rotations of the model reveal some interesting characteristics of the transformation. If the view is synchronized with the rotation of the top and bottom triangles, the transformation resembles a pump with spheres orbiting around its equator.

Sphere model of the jitterbug with top and bottom triangles fixed and viewed approximately perpendicular to the equator.
Sphere model of the jitterbug with top and bottom triangles fixed and viewed perpendicular to the equator.

With the view perpendicular to one of the square faces of the VE, and without rotation, the spheres merge and diverge at right angles.

The sphere model of the jitterbug viewed perpendicular to the square "face" of the VE.
Sphere model of the jitterbug viewed perpendicular to one of the VE’s square “faces”.

With the view perpendicular to a fixed triangular face, the remaining spheres rotate around the equatorial axis.

Sphere model of the jitterbug viewed perpendicular to a fixed triangular "face."
Sphere model of the jitterbug viewed perpendicular to a fixed triangular “face”.

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